Brawl - King Dedede - Subaction - SpecialLwHoldMax

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Stats

IASA: None
Subaction Index: 0x202

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  2. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. SyncWait(8.0)

SFX

  1. AsyncWait(1.0)

Other

  1. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 20.0, speed: 2.0, size: 1.0, unk3: 22.0, unk4: 30.0, unk5: 25.0, unk6: 25.0, unk7: 25.0, unk8: 50 })
  2. ItemVisibility(false)
  3. SlopeContourStand { leg_bone_parent: 6 }
  4. AsyncWait(1.0)
  5. RumbleLoop { unk1: 4, unk2: 98 }
  6. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  7. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  8. Goto(SpecialLwHoldMax Other 0x7290)